Hi all,
After a couple of projects involving crowds and flocks, it was clear to me that Houdini had everything to become the new crowd software, but besides just brains as sopsolvers, the whole pipeline/framework had to be built to be able to deal with characters in a fast way! ( SOP-speed that is), along with proper rendering tools (custom instancer). That's what i did over the last couple of months and am happy to announce it:
Fast, fully customizable crowds are available in Houdini with the upcoming release of the CROWDIGY 1.0 ( codename) plug-in/Framework
No CHOPs, no copy SOP… only current VEX/C++ speed ! Built upon more than 30+ otls.
Demo: http://vimeo.com/112054883 [vimeo.com]
( WATCH IN HD!!! or download - working on a better/richer version).
Currently Includes/Features:
- Crowd DSO (Mantra): character deformation happens DYNAMICALLY AT RENDERTIME (currently porting the code to Renderman and Arnold ) -
- Ragdoll module (made with Bullet) happening in sync with crowd solving
-Action editing module, action graph ( fully editable as geometry to handle action choosing, transitions, blends etc. processed at VEX speed of course),
-Works with arbitrary skeletons, actions are saved in a custom format ( no CHOPs i said


-Full Artficial Intelligence Module ( aka “brains”): Comes with a lot of predefined agent “inputs” ( Vision, Terrain adaptation, Flocking etc …).
A cool one is the Path Finding SOP (Djikstra/A*-like pathfinding), built upon the uber-awesome-and-remarkably-fast Shortest Path SOP),
Of course you can define your own brains using all the array of of VEX and SOPs tools
-Entirely integrated with the rest of Houdini : cloth, particle, any DOPs are accessible at each timestep…( see the coupling with particle sims at the beginning of the video)
( and much much more to come but hush!)
And of course:
DEPLOY YOUR CROWDS IN MAYA,3DSMAX, CINEMA4D, UNITY, etc.. through the Houdini Engine (populate, invade, spread or colonize ..)
The official commercial release is expected end of 2014, on Orbolt. The plan is to have it under closed beta at first.
Compatible with Houdini 11 to 13 ( only 13 for ragdoll module)
So much more i have to say, but i will keep it short to start with… ( currently putting together a 1hr overview video )
Any questions: shoot a mail at houdinicrowdsolutions@gmail.com
Not sure if SideFx has something cooking for Houdini 14, but i wanted to do it anyway, and couldn't wait ha ha

Will be looking for nice mocap and rich rigs to make even more pictures…
(did i tell you i even made my own mocap with a Kinect sensor.. it's not entirely there but it's really really promising)
P.S
You asked about speed:
It includes a live speed test on a rather poor machine! 6GB Ram/Core Duo/512Mb Vram cough cough! Comparing it to Fabric Engine for instance is meaningless, Houdini hasn't got GPU acceleration yet. And i wonder how much time it would take for them to code everything.. Let's only compare what can be compared.
1/3 sec per frame for 1000 characters ( 50+ actions) for pure solving and display
2 sec/frame for 100 characters with Bullet solving
-d