Hello there,
im a total newbie in Houdini, and i got a question that i really can not solve myself.
I googled and searched the forum, but it seems i can't find an answer to this.
i got a FLIP simulation that simply fills up a cup of water. it all works fine, pop source fills glas, then i initial stated it, load the initial state into the dopnetwork and i have my full cup of water at the first frame.
but it seems that i can now not add new colliders to my dop network.
when im tying to load in a new static object, it won't show up in the dopnet.
and otherwise geometry that is hidden in the dopnetwork, is visible inside of the obj hierarchy.
i would appreciate much if anyone got a suggestion.
kind regards
insert new collider into dopnet after initial state
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- laeusepraengel
- Member
- 3 posts
- Joined: Feb. 2015
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- laeusepraengel
- Member
- 3 posts
- Joined: Feb. 2015
- Offline
i found particle skull´s tutorial to this topic, so no need for further
suggestions. but thx anyway.
https://vimeo.com/117734637 [vimeo.com]
regards
suggestions. but thx anyway.
https://vimeo.com/117734637 [vimeo.com]
regards
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