my viewport likes to go to “almost” black/dark when looking through certain cameras at a certain point.. i've had this issue for a while now (since 7 i believe), but never mentioned it as it didn't bug me enough.. but now it's turned in to a problem..
what i mean by black/dark is that the whole scene looks like someone turned off all the lights in the room leaving only a hint of ambient light to see what's barely going on.. i notice it when looking through a cam while moving it around, it just flickers back and forth between the correct lighting and this almost pitch black scenario.. and it only happens when looking through a specific cam.. never see it when tumbling around in ‘no camera’..
before, if it went black, i would just nudge the camera slightly and it would fix itself.. but now, this is becoming a problem because i'm setting up my final camera compositions for rendering and i want to flipbook what the scene looks like.. and sometimes cameras that looked fine before, all the sudden go dark when switching back to them at a later point.. so when i go to flipbook, it may stay the same lighting, it may not..
no matter what, the render still comes out fine, it's just the gl and through a camera that's causing the issue..it's quite frustrating and i know i didn't have this problem in the past (before 7)… i know it's kinda late, but still wanted to see if anyone else has scene/dealt with similar issues..
running H7.0.457
on
winxp sp2
nvidia gf4 ti4200
thanks all
viewport camera issue
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- deecue
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- deecue
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nevermind, i seem to have figured it out what was causing it.. after digging through changing and deleting things, it came down to a few lights being set to orthographic.. once switched to perspective, the issue was gone.. don't know what was liked by them being orthographic, but oh well..
Dave Quirus
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- deecue
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so i'm gonna come back to this out of curiosity.. why is it that when you set a light to orthographic, it flickers on and off in the viewport..
here's an example file based on a default houdini startup with a grid, a single orthographic light, and a moving camera.. (look through camera and hit play)..
orthographic.zip [odforce.net]
anyone care to explain if this is a bug or a reason for it doing this…?
here's an example file based on a default houdini startup with a grid, a single orthographic light, and a moving camera.. (look through camera and hit play)..
orthographic.zip [odforce.net]
anyone care to explain if this is a bug or a reason for it doing this…?
Dave Quirus
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