Hi there,
Im trying to learn how to work on fluid sims on Houdini 15. I have a project and everything seems to be working fine. The thing is that I wanted to save time and resources from my computer saving the sim to disk, but I find that one way it would be the output from the AutoDopNetwork, and another one saving the compressed cache of my fluids.
Can anyone explain me wahts the difference and how are they applied?
I guess I would need the compressed cache from the fluid to generate after whitewater, but I dont know then what use would have the sim files from the AutoDopNetwork.
Thank you very much!
Flip Fluid Sims
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- AlejandroDavalos
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- Joined: Dec. 2014
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- Enivob
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- 2659 posts
- Joined: June 2008
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Take a look at the Flooded Hallway tutorial. He covers how to cache files for faster final scenes.
https://www.youtube.com/watch?v=iYQpZCxZrcA [youtube.com]
Most of the time I skip the .sim caching and just make a .bgeo sequence. Then you are only skinning once, not every frame.
https://www.youtube.com/watch?v=iYQpZCxZrcA [youtube.com]
Most of the time I skip the .sim caching and just make a .bgeo sequence. Then you are only skinning once, not every frame.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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