Please excuse me as I am very new to Houdini. I have only done a few simulations but I have a small problem with a recent scene I need to do.
I have a source of flames that moves, when It moves too quickly the flames essentially die out, much like I would expect them to in real life. However that is not quite the look I am aiming for and am trying to figure out how I would make movement effect the flames less.
I have tried adding subpixels in my pyrosolver advanced tab.
Then I added both a trail and timeblend between my object and create_fuel_volume tab.
And nothing really seems to work. I did try and keyframe the buoyancy direction and that almost worked but I would still get stages where there was no fire.
What will fix this?
