Animated texture from Houdini to Unreal Engine

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I've got a houdini asset with a procedural texture applied to it(noise shader), I have then stored the Cd values of the vertices inside a shader(SHOP network), the asset is then loaded into Unreal engine, the texture appears inside unreal correctly but it does not animate, how can i store for every frame in the houdini timeline the texture update so that it comes across in unreal?
I've tried and tested a method using a baked texture and then bringing that into unreal as a texture atlas but i wanted to see if there was a more direct way from houdini to unreal?
any help would be much appreciated



a
Edited by 212A - June 29, 2016 11:45:00
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The Houdini Engine plugin for Unreal does not support animations coming from Houdini at the moment, at least not in the editor or at runtime in a game. The atlas is your best bet at this time.
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