Hi, I would like to setup a collision behaviour in my packed prims rbd sim.
Unfortunately, for some reason it seems that I could ignore collisions only with the ground floor, but not with other packed objects. In the example file I have 3 cubes fed into 3 separate rbdpacked objects and I would like to make it that all of the cubes interact witch each other, except one of the cubes, which doesn't interact with one of the others. I can make this cube to ignore ground plane, but not seems like the method doesn't work with the other packed prims.
I also have tried to work it out by excluding mutual affectors in Bullet/multisolver and trying to create the relationship with merge dops, but it didn't work out as well.
My student project (and me!) will greatly appreciate any help, cheers!
Collision ignore through collisiongroup and collisionignore attributes in H15
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- Aleks A
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