Houdini console error each time I stop a render

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Hey all, new to Houdini, and a little confused about something minor. When using the Render View tab, any time I stop a render I get a Houdini Console pop up that says “UT_NetPacket::read: No error”. It doesn't crash or anything, I just have to manually close that window. But since I'm constantly stopping and starting renders while I'm testing, it's annoying to have to add several extra clicks each time. Any thoughts? I've tried uninstalling and reinstalling, but no luck. H15.5 Indie on Win10.
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I tried looking into this at one point, ‘cause it’s been happening sporadically for me on Windows for years.

It's being printed out by a call to the “perror” C standard library function, which is supposed to print out a readable description of what the last error occurred was, but in this case, by the time it gets there, the error status code has already been cleared, so it just prints “No error”. As you point out, it's a rather annoying and not useful error in this case, but it's at a very low level, so to try to strike a compromise between suppressing error messages and outputting unnecessary error messages, I've changed it to only output if it has an actual error code in tomorrow's daily build of Houdini 15.5. Hopefully that covers 99.9% of the unnecessary error messages of this type.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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That seems to have fixed it, excellent catch! I wasn't sure if somehow my machine was just cursed, so it's relief to know that this is now running smoothly.
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