Alembic geometry operations

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Hello all,

Just starting to explore Maya to Houdini (12.5) export/import with Alembic. Everything is quite fine, I managed to import an animated character in Houdini, but I can't figure out how to work then with Alembic files.
For exemple, I tried to isooffset my Alembic geometry but everything I get is..nothing.
I'm surely doing something wrong, is there a way to do that kind of things, standard procedures to use working with Alembic ?

I know tose are just basic tests, but any help would be greatly appreciated.
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I find that on my Alembic Archive object node I have to set the “Load As” parameter to “Load Houdini Geometry”. I then object merge the geo node, which gets created inside the archive node, into my own geo node and apply a standard convert node to it. After this the geometry works fine for me with things like isooffset.

Cheers,

Tony
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Thanks a lot Tony, tha'ts exactly what I was looking for !
Everything is working perfectly fine now.

An additional question could be : how would you work with, let's say, 25 objects in your Alembic Archive ? Would you do an object merge for each geo node in the Alembic Archive ?
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It depends what I wanted to do with them. If, for example, they were an entire character split into it's component pieces and I just wanted to use that character for a collision object in a sim (so I need everything, but don't overly care about changing specific pieces), I'd probably just put something like this into my object merge:

/obj/alembicarchive*/*/*

This would bring in all of the geo nodes inside all of my alembic archives. I'd then tag on a convert node and carry on as normal.

If I wanted to do different things to specific pieces of the character though I'd probably bring them in seperately, apply a convert node, do whatever I needed to do to them and merge everything again afterwards.

Cheers,

Tony
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Once again, exactly what I was looking for.
Thanks Tony
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Hi! I was having trouble with importing alembics into houdini as well. Such a helpful post! I was wondering, any of you guys know how to make source particles work properly on a moving alembic file?
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