As far as I know there is no native implementation of anything like this in Houdini?
Maya has it with HumanIK and i've seen it for Unity and Blender:
https://www.youtube.com/watch?v=mNvtZCboy7w [youtube.com]
https://www.youtube.com/watch?v=lG3uKYQTVj4 [youtube.com]
Has anyone tried anything similar? Or at least know where to start?
Full body inverse kinematics (fbik)
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- Michael Battcock
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