Hi,
i've exported a simple Geometry via fbx to houdini (from 3ds max - quadmesh), fractured it and reimported as alembic.
For some reason i get weired mesh errors, which aren't visible in houdini.
Attached a Screencapture for clearance.
I hope someone has a solution for that.
cheers
Mesh Issues on Alembic Import in 3ds max
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- vertexunited
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- vertexunited
- Member
- 16 posts
- Joined: Dec. 2016
- Offline
…ok, i've fixed it for now:
Did use an “Edit Poly” on top of the vray proxy, which handles the alembic from houdini, selected all faces, and enabled retriangulate.
Even works with alembic sequences, were the polycount doesn't change - In case of such destruction effects, it's not a problem at all.
cheers
Did use an “Edit Poly” on top of the vray proxy, which handles the alembic from houdini, selected all faces, and enabled retriangulate.
Even works with alembic sequences, were the polycount doesn't change - In case of such destruction effects, it's not a problem at all.
cheers
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