Issue with tiled terrain export

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I'm having problems with the tiled export from Houdini. I figure I must have missed one element somewhere. My first tile comes out fine, all of the others act as if UV clamped to the first one.

My set up is in the attached graph.png. Just adding an output node to the end of the Side FX example moon landscape. All the other settings seem reasonable: 16b png, autoremap, 4x4 tiles. The resolution should be fine as I am using the Indie license.

What I get out is in the attached output.png, one good tile and the rest clamped.

Anyone know what checkbox needs ticking to output the tiles correctly?

Attachments:
graph.png (776.5 KB)
output.png (22.5 KB)

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Update to this. I think it's got something to do with the tilesplit node - probably a bug. I took the above setup, converted to points and added a pointwrangle to transfer the attributes to colour. By adding in a tilesplit node, the same clamped behaviour can be seen without trying to export anything.

Attachments:
MoonClamped.png (1.4 MB)

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