UV-Loop

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Hey,

I need a bump map to repeat on each primitive of an object. Not I can use an uv flatten in a for each loop and apply a map onto each prim. That works with simpler scenes. But on my scene the loop has to make 600.000 passes + it tends to crash. Does anyone know a way to increase the speed of this process or a better, faster way?

Cheers!
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Not sure why you are looping as each primitive has an intrinsic ST space for UV built-in.
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I guess I was too long at work. Today in the morning it was clear: just apply the uvs before the copy process
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