Hello, so I have a sim that breaks apart and I would like to separate the pieces that get disconnected from the main body of the geo. So any piece that breaks away would go into a group called “break” and the main geo would be “main”.
I have tried with the assemble sop to get separate groups that way but the over time the number of the group on the main geo would change and it doesn't work as the sim goes on.
I had something that achieved what I want to do through a for each sop and some deletes, but I don't have access to the file and I cant remember how it worked.
I hope that's clear enough and I attached a sample scene if anyone would like to take a look.
Separate detached geometry from a main body in breaking cloth sim
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- apolloivm
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