I have these points, each containing a path attribute that points towards objects in Houdini (example “/obj/tentA”) and I want to vary the geometry across the copies using that path attribute.
We usually use that to drive instances, but I'm trying to rebuild them as packed primitives inside a mesh instead.
I'm trying to figure out how to pull the geometry to be used in a copy to points sop without having to manually create a ton of object_merge to be used through a switch inside a for each loop. There must be a procedural way to tell the object_merge to pull the object using the point's path attribute instead?
There must be an easier way to do this. Can anyone point me in the right direction?
Thanks.
Copy to points using a path to Houdini Object in the scene
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- MathieuLeclaire
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- Joined: Feb. 2008
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- MathieuLeclaire
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- 79 posts
- Joined: Feb. 2008
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