Hi.
Which is the easiest way to render out mask based on geometry or material?
Thanks you all
RENDER MASK
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- SalvatoreParigi
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- huey_yeng
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- 69 posts
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You can generate Object ID pass based on their material. Tomas has a sample HIP file over at ODFORCE: http://forums.odforce.net/topic/16070-object-mask-passes/?tab=comments#comment-106311 [forums.odforce.net]
There are many ways to do it in Houdini (and I got spoiled with the MultiMatteElement pass in Vray which is very easy and quick to setup!) like:
There are many ways to do it in Houdini (and I got spoiled with the MultiMatteElement pass in Vray which is very easy and quick to setup!) like:
- Setting up geo node with object merge for the objects that you wanted to apply a constant shader.
- Create as many mantra nodes with their own unique force objects and force matte list.
- In special cases, factoring in if the object mask will be refracted/reflected and identifying which shader that requires the diffuse map/colour to be disabled for proper refracted/reflected mask render.
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