Hi there,
It´s been a long time since I tried houdini, but have now gotten in to it again.
Right now I am looking for how to get the skylight environment map to react accordingly to how I rotate the sunlight..currently when rotating the sunlight ..only the cloud is affected in the openGL viewport, environment map look as fixed without any change, now
I can go in and change the sun parameters rotate or azimut in the skylights sun tab..that will change the environment, but that isn´t connected to the sunlight.
I can not find any help on how to connect this properly.
As a Mostly Lightwave user, I simply use dpont sunsky and use the light I want in that tab, and rotate it..and the environment changes accordingly to how I rotate my light, that is what I am looking for in houdini as well.
After trying out the new volumetrics in lightwave and foremost for clouds, I have decided that it isn´t unpar with houdini cloudFX ..though setting sky backdrops is a bit easier than in houdini…so am now trying to get as much as I can workin for houdini before I decide to invest.
Houdini apprentice 16.5.323
Connecting the skylight with the sunlight properly?
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- Phamarus
- Member
- 76 posts
- Joined: July 2007
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- Phamarus
- Member
- 76 posts
- Joined: July 2007
- Offline
Well…I figured out what was wrong,
After creating a cloud rig, I did change some default settings..namely removing the keyframes for the sunlight so I could rotate it manually..that of course broke the connection to the skylight/environment map.
So changing that sun in the skylight gives the correct appearance where both the cloud and the sky is reacting to the rotations.
I think it is correct but I am not sure.
Now I got to figure out how to get the suncolor also change accordingly to changinf the rotation pitch or elevation, I need it to tint the cloud more pinkish yellow as it goes down almost to horizon, in lightwave I do this with a suncolor motion modifier.
After creating a cloud rig, I did change some default settings..namely removing the keyframes for the sunlight so I could rotate it manually..that of course broke the connection to the skylight/environment map.
So changing that sun in the skylight gives the correct appearance where both the cloud and the sky is reacting to the rotations.
I think it is correct but I am not sure.
Now I got to figure out how to get the suncolor also change accordingly to changinf the rotation pitch or elevation, I need it to tint the cloud more pinkish yellow as it goes down almost to horizon, in lightwave I do this with a suncolor motion modifier.
Edited by Phamarus - Aug. 3, 2018 16:17:25
displaced mind
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