GLSL shader not working in openGL renderer

   1760   1   1
User Avatar
Member
66 posts
Joined: March 2017
Offline
Hi guys,

I wrote a very simple shader in GLSL to output a P_world render.
It works fine in the Houdini viewport, but when it comes to rendering it through the openGL renderer node, the render comes out black.

Is there anything I need to do to make the shader work with the openGL renderer ?

Thanks,

Julien
VFX Supervisor @ MPC London
User Avatar
Member
66 posts
Joined: March 2017
Offline
I think I solved my issue, but the openGL renders don't keep any negative values, even if I render in 32 bits.
Is this a limitation of the openGL renderer ?

Thanks,

Julien
VFX Supervisor @ MPC London
  • Quick Links