How can I translate a geometry, using a specific point position to world origin.
In my case I have a vine leaf(attached hip file), I want to set point 0 position to be world origin.
I was able to do this using Attribute VOP, I would like to know how to write VEX to do the same thing using Point Wrangle.
I appreciate your advise.
Translate geometry moving a point position to origin using Point Wrangle
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- akihavana
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- toadstorm
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You can right-click any VOP and view the VEX code generated by it. It'll be a little verbose, but the commands you want are in there.
Anyways, the shorthand:
Anyways, the shorthand:
@P -= point(0, "P", 0);
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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- akihavana
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