Houdini 17 Crowd System Difficulties, Help Needed

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Hello everyone! I am relatively new to Houdini, and I am having some difficulty figuring out how to use Houdini 17's crowd system. It's a bit different than 16.5, strange things are happening, and I am not sure why. I am using my own character models and rigs, and I am having difficulty getting my animation clips to play at the appropriate time I set in the “crowd_sim” transistions.
Any help or suggestions are needed and would be appreciated, thank you!
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My process is as follows:
Import each clip as a seperate FBX or Merge
Bake Agents
Go into agent node, ctrl click “Collision Layer” in “Crowds” dock
Add collision capsules for main bones
Put agent to “rest” pose when finished
With “Build Collision Layer” node selected, ctrl click “Configure Joints” in “Crowds” dock
Select Agent, click Populate
Select crowdsource, click simulate
Under crowd_sim, go to “crowdsource” (POP Source node)
Go to Attributes, set Inherited Velocity to 0
Go into crowd simulation node, add transitions

Specifically, my agents won't transition from animation to animation, and I don't know why.
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