Hello,
I'm trying to export a bunch of trees using the ROP Alembic node, one tree per frame, one abc file for each frame. The issue is that for all but the first object, I also get the empty transforms of all the previous objects. They are hidden in my abc files, and they appear in my maya outliner, for instance.
I use a path attribute to create the correct structure for my scenes.
I also want to say that this issue doesn't appear if I render the trees one frame at a time.
I've already tried to enable and disable these options:
- Render Full Range (Override Frame-By-Frame)
- Save All Non-Displayed (Hidden) Objects
Does anyone know how to solve this issue ?
Thank you for your time.
Respectfully, Andrei
How not to write empty invisible transforms using the ROP Alembic node ?
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- andrei_toroplean
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- Jyota_Malcolm
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Not sure exactly how your file is setup, but if you're just wanting to export different pieces of geo on keyframe you can use a switch sop that has $F-1 in the input. Then over the timeline it will flip through all the objects plugged into the switch. Here is an example file. If you include the hip file or one of a similar setup there might be a better solution.
Hope it helps,
Jyota
Hope it helps,
Jyota
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