Fluid particles, density driven by texture?
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- Terence Ziegler
- Member
- 68 posts
- Joined: Nov. 2015
- Online
Hello all.
I've managed to get much further with a fluid particle approach, and am able to vary to point size of my particles. That was my first hurdle.
BUT, I still cannot get the texture to properly line up with the fluid. Instead of seeing the Mandril in this example, the UVs are wrong. And I have tried every combination of UV nodes, to no avail.
Frame 01 of the simulation should be the image of the Mandril, and the fluid particles emit from that and swirl around.
Any ideas?
Attached screenshot and project file.
Thanks! T
I've managed to get much further with a fluid particle approach, and am able to vary to point size of my particles. That was my first hurdle.
BUT, I still cannot get the texture to properly line up with the fluid. Instead of seeing the Mandril in this example, the UVs are wrong. And I have tried every combination of UV nodes, to no avail.
Frame 01 of the simulation should be the image of the Mandril, and the fluid particles emit from that and swirl around.
Any ideas?
Attached screenshot and project file.
Thanks! T
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- anon_user_37409885
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- 4189 posts
- Joined: June 2012
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- Terence Ziegler
- Member
- 68 posts
- Joined: Nov. 2015
- Online
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