I'm quite new to Houdini and I hope you can help me.
My problem is that HDA splines do not behave properly in Unity when used on another PC through Houdini Engine.
As soon as we try to move splines all the control points are moved somewhere very far away in the scene:
Demonstration of the problem when HDA used on another PC [cdn.discordapp.com]
And that is how it suppose to work, and it works on my PC both in Houdini and in Unity:
HDA works on my side [gfycat.com]
HDA also work properly on both PC's correctly when opened in Houdini (Houdini apprentice license in case of another PC).
Unity also shows this message when we import the HDA, but I embed all the nodes from other HDA into this one.

I will attach the HDA, so maybe you can see it better on your own.
I really have no clue what can be broken here.
Thank you a lot in advance, please help.
Houdini version used - 17.5.173
Unity version used - 2019.1.9b
