Avoid penetrating collide object by fluid object (Flip-Solver)

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Hi HF (Houdini-Family)

I´m new here and a very rookie to houdini (I com from Cinema 4D, X-Particles, relaflow and so on).

I hope someone can help me: I play araund with Houdini to learn it and have created a simple scene with a granular cube and a fluid cube thats should collide and interact with each other and a plane on the ground (no groundplane-object) and a simple cube as wall.
The “Sand”-Object works fine but the fluid particles penetrate the ground, no matter how strong I increase the substeps.
What is my fault or my thinking error ?

Thanks for your support in advance.

Kind Regards.

Cyber-Steve
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Boxes.hiplc (2.1 MB)

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Hello dude!
The thickness of your ground in zero!
Extruding it will solve your problem.
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Hi NG !

Thats it…thanks a lot
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