vertex normals from fbx on blend

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Hey
Importing an fbx with some blend shapes from modo….comes into Houdini with the blend shape but the vertex normals don't transform so the render goes to poo when you blend. I know there is a simple fix but I can't remember where I saw it. Any ideas
Jim
Edited by Jim Rutherford - Sept. 14, 2019 12:21:35
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