I am a new houdini user, using it for environment work, and trying to get the best result out of Heighfields… Lot of great tools and tutorials, but I can't find out what is the best workflow, to export my terrain out of houdini, with splitted geometry and extract technical maps (flow / height , etc) with UDIM.
My terrain is pretty big, with a high resolution, so I would like to split it, poly reduce it to lower the polycount, and extract the meshes AND the maps.
Until now, I was trying the game dev tool sop_terrain_segment_rop, with a heightfield resample just before, but all my results are Houdini crashing, running out of Memory

Thx a lot for your help and advices

Cheers

