Hi everyone I'm working on an effect where each geometry piece has been assembled and packed. I'm then adding a pop network to those pieces to create a “fly away” effect. Everything looks amazing a part from when the pieces start to get animated: they look like they are popping out very quickly, and i need that initial part to be smooth and more natural looking. I have noticed that this happens when the “v” attribute generated from the popnet changes from the initial 0 value.
Is there a way to make it a smooth transition like the rest of the animation?
Basically we just want the pieces of the building to fly away smooth and form a kind of wide spread spiralling vortex. Almost like a very slow moving tornado. We want this to play in reverse so that the slow moving tornado gently places each piece exactly in it's place.
If you know a simple way to do this and control the particles then please share your knowledge with us!!