Popnet - V attribute making particles "pop" out

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Hi everyone
I'm working on an effect where each geometry piece has been assembled and packed.
I'm then adding a pop network to those pieces to create a “fly away” effect.
Everything looks amazing a part from when the pieces start to get animated: they look like they are popping out very quickly, and i need that initial part to be smooth and more natural looking. I have noticed that this happens when the “v” attribute generated from the popnet changes from the initial 0 value.









Is there a way to make it a smooth transition like the rest of the animation?
Edited by MirkoBinyan - Sept. 23, 2019 21:52:51

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Hi there,

I'm also working on this project with Mirko.

Basically we just want the pieces of the building to fly away smooth and form a kind of wide spread spiralling vortex.   Almost like a very slow moving tornado. We want this to play in reverse so that the slow moving tornado gently places each piece exactly in it's place.


If you know a simple way to do this and control the particles then please share your knowledge with us!!


Thanks,


RS
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