Hi guys, bumping up my earlier question from another thread: I have an Auto Rig that (so far) seems to do everything I need it to do EXCEPT: when I change arm control mode from IK to FK, I lose the ability to rotate the character's wrist up and down. Imagine the first two movements of the Macarena (arm forward, wrist down) or someone offering their hand to be kissed… so far, I can't animate that motion, because the FK mode takes away the rotation of the wrist, while the IK mode makes it awkward to animate the arm.
Any suggestions?
Wrist control in FK mode
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- MamaYaga
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- anon_user_89151269
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If anyone decides to look, I have a character (“Tommy”, comes with Houdini) which I Auto Rigged; currently trying to animate him to raise his arms, then drop his wrists as if showing off an engagement ring. Yet, once I have his arms in FK mode (via FK->IK blend on his hand CTRLs), I can't seem to rotate his wrists; and if I use the IK mode, then animating the arms becomes problematic.
… help?
… help?
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- goldfarb
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- MamaYaga
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Hi Michael, thank you for replying. Maybe I'm missing something, but as soon as I change the Hand FK/IK blend to 0 (and the FK kicks in), the rectangular hand control disappears, and the spherical wrist controls refuse to rotate. If you look at the .hip file I've uploaded (provided that sucker opens, I apologize if it doesn't), you can see it happening.
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- goldfarb
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- goldfarb
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- anon_user_89151269
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I'm not convinced that it was the build version at fault. I tried creating a new autorig in multiple versions and it worked in all, while that in your file didn't. Maybe it was a setting when you created it that bugged it out, or you did something, no idea, but if it's a bug that appears only in certain conditions, I'm sure it will resurface at some point.
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- MamaYaga
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