"Cannot Attach" Warning on Editable Curves

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I'm driving the creation of geometry in an HDA with an editable curve node.

However, at some point (I haven't been able to figure out what causes it) the output log of the editor spits out a warning for each asset instance:

PIE: Warning: AttachTo: ‘/Game/Maps/Tests/Mechanics/MechanicsOrigin.MechanicsOrigin: PersistentLevel.DuneFromCurve2_2.HoudiniAssetComponent’ is not static , cannot attach ‘/Game/Maps/Tests/Mechanics/MechanicsOrigin.MechanicsOrigin: PersistentLevel.DuneFromCurve2_2.HoudiniAssetComponent.HoudiniSplineComponent_0’ which is static to it. Aborting.

At this point, I notice that the engine has changed the actor's mobility to “Movable”. Also at this point the curve/spline associated with the HDA is also displaced, usually moved to the origin of the level. If I then try to edit any parameters, the whole asset resets to defaults and all work is lost.

I don't know if it's something I did wrong in setting up the asset, or something else. My team is using github as source control and not every member is running Houdini Engine, so I guess there could be some issues there? But I was under the impression that if Houdini Engine wasn't running, the temporary cooked assets would just stay where they were. We are also using level composition/streaming if that matters.

Thank you for any insights.
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