Struggling to vary noise within a Cloud VDB

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Hi guys, this is my first time using Houdini and I wanted to start with the cloud VDB. I followed Entagma's tutorial (link here [vimeo.com]) albeit using my own .stl file of a LV logo.

For some reason after I follows the steps within the Volume VOP, it doesn't vary the noise inside the cloud to have dense areas and then very whispy and light areas like in the tutorial - instead, mines is just a massive dense block.

You might say tweak the density down, but it doesnt really apply once I display the Volume VOP anyways..

I feel like I've followed the directions but maybe I'm missing something crucial…

I've attached my Houdini file as well as a link [we.tl] to the LV Logo .stl file used in the project

Please help a poor soul!!!

Attachments:
LV cloud.hipnc (259.5 KB)

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