Houdini always crash by beveling a fractured model

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Hello,
i want to model a well in Houdini. To destroy make it a littl bit eroded i made the single stone with fracture. On top of this i set a subdivision, this gives the single stones a nice edge. But every time Houdini crash when i try to bevel it. First all is good, but if i set to ignore flat angle and increase the angle, then Houdini crash. I tried it first with the RDB-Material node and then with the voronoi node. Same result. Here i have a screen of the crash and a screenshot of the well how it should look. I exportet the fractured model to Blender and set there a Bevelmodifer and subdivision. But i want to work further in Houdini without export to a other app.


Edited by mutac0815 - April 2, 2020 11:42:10

Attachments:
brunnen_fertig.PNG (1.0 MB)
brunnen.PNG (724.8 KB)

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