Hi all,
I am creating a water explosion, I did the simulation and created the ocean spectrum without problems. I created the spectra and mask cache and plug into the ocean surface material. when rendering these strange blocks appear in the mesh. I think it's a displacement problem, so I tried to create a project from scratch, leaving everything by default and the result is what you see in the picture. what am I doing wrong?
Surface Displacement issue with ocean spectrum
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- Alessio Seminerio
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- luukc6b4b5b443e94287
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