Surface Displacement issue with ocean spectrum

   1707   1   0
User Avatar
Member
1 posts
Joined: Aug. 2015
Offline
Hi all,

I am creating a water explosion, I did the simulation and created the ocean spectrum without problems. I created the spectra and mask cache and plug into the ocean surface material. when rendering these strange blocks appear in the mesh. I think it's a displacement problem, so I tried to create a project from scratch, leaving everything by default and the result is what you see in the picture. what am I doing wrong?

Attachments:
dispproblem.PNG (1.5 MB)

User Avatar
Member
1 posts
Joined: March 2020
Offline
Hi Alessio, this looks like you need to increase your resolution exponent on your oceanspectrum.
cheers
  • Quick Links