Blend shape facial expressions for a rigged character

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Hi all,

I'm lost on how to go about creating multiple blend shape facial expressions for a rigged character.

I've rigged a character, captured the geometry, added controls but how do I add facial expressions using blend shapes?

I want to add a few typical expressions ie. smile, angry, surprised etc..

Do I copy the captured geo sop multiple times and tweak the verts like in Maya? How do I merge it to the captured TPose character I rigged? I don't know how to go about it…

Help please?

Rigging is awesome in Houdini.. This is by far the best rigging application.

Wish facial rigging could be better explained and covered.
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Hello !!

This is very simple : the “Blendshapes” node is before the “Bone Deform” Node

Attachments:
BlendShapes.hipnc (112.3 KB)

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jipe7
Hello !!

This is very simple : the “Blendshapes” node is before the “Bone Deform” Node

Hey,

That worked! Thanks a lot. Much easier than expected. My character isn't so lifeless now.

Appreciate the reply.

All the best!
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