we are small architecture studio and add recently implemented Houdini in our daily design workflow. We are everyday ammazed with the design capabilities of Houdini after working for many years with many different 3d softwares.
Time is now to choose for rendering engine. We use to work with Vray for architecture software doing a lot of CPU rendering and recently more and more GPU.
We know a bit of redshift as we are currently testing demo version since a few weeks. We didn't have the opportunity to test Vray in Houdini.
Right now I am hesitating in between Vray and Redhift.
I am hesitating because Vray implementation is very recent - abit more than 8 months if I am not wrong, although it seems pretty decent in term of performance compare to Redshift from what i saw on a few benchmarks. It is also CPU and GPU.
On the other hand I know that Redshift is used by a lot of Houdini users since a long time because of its speed performance and is on the market since a longer time. but Redshift is only GPU.
I often read that GPU is always used at first stage of a project but then for the final rendering people move to CPU. And from our experience and although GPU is faster we had less issues with CPU.
We are not expert in FX yet
and we are still in a learning process in term of adapting and making our workflow more efficient.I know there is tons of discussions about what is the best ‘engine’ for houdini and I can clearly see it depends of each studio way of working. But I was thinking that maybe one of you guys has been in a similar situation and could give a bit of input to help us decide.
Thanks

