Pyro with POP collisions (particles interacting with smoke)

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Hi.
I'm new at houdini.
I'm trying to create a simulation where particles affect smoke.

I started simple.
A box that rotates and acts as a collider for pyro.
Gif Link [gifyu.com]


After this mini-project was successful, I tried to apply the principle to a POP simulation.
Unfortunately without success.
Gif Link [gifyu.com]


It would be great if someone could take a look at the hip file to show me the right direction.
I think im missing something.
Edited by Krischl - June 10, 2020 16:13:06

Attachments:
PYRO POP collision.hiplc (1.2 MB)

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Your particles are too small and or not moving fast enough to make a noticeable impact on the smoke simulation. You can visualize the velocity field in the pyro ‘Smoke Object’ node in your dop network. You can see they're making a small dent in the smoke sim. Hard to see in the viewport, but might be visible in render.
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Thank you reuben94.
I have completely rebuilt the setup again.
This time I did not use the satic object node anymore.
Instead I converted the particles to VDB and added them as volume source / collision to the pyro setup.

For all who are interested here is a gif and the project file.

Gif Link [gifyu.com]
Image Not Found
Edited by Krischl - June 15, 2020 09:48:39

Attachments:
POP Pyro VDB collision.hiplc (1.1 MB)

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