I try to render a tree with custom normal on houdini with redshift, but i have some issues.
Here the result in object level :

And when I go up in the hierarchy my normals won't work anymore :

The render in redshift seems to take the wrong normals :

When I export the mesh, the normals work perfectly in 3ds max or unity.
I try to reimport the mesh on houdini but still have the same issue with hierarchy and normals.
Any idea please?
