RBD material fracture constraints not working properly.

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I just tried building this small setup where a sphere is hitting the glass, but the problem is that the glass shards are moving a bit before even gets hit by the sphere object, I tried to increase the values of glue constraints in RBD material fracture but it's not working as intended. PS I am very new to Houdini.

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RBD_GLASS.hipnc (916.2 KB)

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in your rbdbulletsolver1 set the 'Start Frame' of the RBDSim when the sphere gonna touch the glass, which is frame number 4
Edited by Yamatoto - March 26, 2021 06:12:34

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rbd-start.JPG (171.6 KB)

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