Animated HDA in Unity with parameters intact

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Hello!

I'm looking for a way of importing an animated HDA into Unity that it is still possible to change the parameters of.

For example, a simple box with a rotation animation in Houdini that it is possible to change the height of using the Houdini plugin tool in Unity as its rotating - no baking involved.

Edited by albinioni - Jan. 5, 2021 11:46:47
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