I wanted to create a hairstyle and add physics to it like wind and rain and see if I could export this to unreal enige. This is for my last year grad work.
But I keep have a problem that part of the hair clip through the head of my character. I'm using the guide deform with a animated skin and guide deform simulation. I haven't changed much in the sim node only added a more stiffness in the bend, lowered the gravity to 0,-1.3, 0), added wind that changed direction. 3.5and drag changed to 8 and 0.8.
I'm forgetting something that need to happen like a constraint or something else?
Here is my Houdini file. i'm working on the rain effect now, so there are empty node in there. also i you have other feedback that can be improved on please let me know.