Hello!
I have a file where I am using a pop advect by volumes dop node to advect some particles. It is giving some really nice swirly motion with the particles but as soon as the volume goes away, the particles stop moving forward immediately and fall out of the sky due to gravity.
I am wondering if anyone has run into this issue before and how they fixed it...
I basically just want the force to continue moving the particle forward with a more gradual falloff. Or I'd like to isolate those particles outside of the volume bounds and add another force to take over to get a more gradual vel falloff.
Attached is a mickey mouse hip file of what I am talking about.
Pop Advect by Volumes Velocity Falloff Issue
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- nculver
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