Signal 6 caught in Ubuntu

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hello
when i try to create a session it crash with this output:
[2021.04.21-04.37.21:752][212]LogCore: Fatal error!

0x00007fe87dbd118b libc.so.6!gsignal(+0xcb)
0x00007fe87dbb0859 libc.so.6!abort(+0x12a)
0x00007fe881e3d07b libUE4Editor-InputCore.so!abort_message()
0x00007fe881e231aa libUE4Editor-InputCore.so!demangling_terminate_handler()()
0x00007fe881e22fb3 libUE4Editor-InputCore.so!std::__terminate(void ()())()
0x00007fe881e22f58 libUE4Editor-InputCore.so!std::terminate()(+0x37)
0x00007fe874f2ee5c libstdc++.so.6!__gxx_personality_v0(+0x2eb)
0x00007fe87db80bdf libgcc_s.so.1!UnknownFunction(0x10bde)
0x00007fe87db8159a libgcc_s.so.1!_Unwind_Resume(+0x129)
0x00007fe7b75d68db libHoudiniHARC.so!UnknownFunction(0x5b8da)
0x00007fe7b75d3c4c libHoudiniHARC.so!HAPI_StartThriftNamedPipeServer(+0x3cb)
0x00007fe7c2afb833 libHAPIL.so!HAPI_StartThriftNamedPipeServer(+0x52)
0x00007fe7c31325fe libUE4Editor-HoudiniEngine.so!FHoudiniEngine::StartSession(HAPI_Session&, bool const&, float const&, EHoudiniRuntimeSettingsSessionType const&, FString const&, int const&, FString const&) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Plugins/Runtime/HoudiniEngine/Source/HoudiniEngine/Private/HoudiniEngine.cpp:566]
0x00007fe7c313587d libUE4Editor-HoudiniEngine.so!FHoudiniEngine::CreateSession(EHoudiniRuntimeSettingsSessionType const&, FName) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Plugins/Runtime/HoudiniEngine/Source/HoudiniEngine/Private/HoudiniEngine.cpp:918]
0x00007fe8192680d9 libUE4Editor-HoudiniEngineEditor.so!TBaseFunctorDelegateInstance<void (), FHoudiniEngineEditor::BindMenuCommands()::$_143>::ExecuteIfSafe() const [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:1005]
0x00007fe88135f6c7 libUE4Editor-Slate.so!FUICommandList::ExecuteAction(TSharedRef<FUICommandInfo const, (ESPMode)0>) const [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:102]
0x00007fe881428c62 libUE4Editor-Slate.so!SMenuEntryBlock::OnClicked(bool) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/SMenuEntryBlock.cpp:1059]
0x00007fe88141c4ce libUE4Editor-Slate.so!SMenuEntryBlock::OnMenuItemButtonClicked() [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/SMenuEntryBlock.cpp:1018]
0x00007fe881495594 libUE4Editor-Slate.so!TBaseSPMethodDelegateInstance<false, SMenuEntryBlock, (ESPMode)0, FReply ()>::Execute() const [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:298]
0x00007fe8814d393c libUE4Editor-Slate.so!SButton::ExecuteOnClick() [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Widgets/Input/SButton.cpp:385]
0x00007fe8814e7f7f libUE4Editor-Slate.so!SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Widgets/Input/SButton.cpp:304]
0x00007fe881496c05 libUE4Editor-Slate.so!SMenuEntryButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/SMenuEntryBlock.cpp:384]
0x00007fe88133486d libUE4Editor-Slate.so!FSlateApplication::RoutePointerUpEvent(FWidgetPath const&, FPointerEvent const&) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:4676]
0x00007fe8812fa88b libUE4Editor-Slate.so!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5198]
0x00007fe88133c5b0 libUE4Editor-Slate.so!FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5166]
0x00007fe8817a8528 libUE4Editor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:358]
0x00007fe8817a7d31 libUE4Editor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:428]
0x00000000002628e5 UE4Editor!FEngineLoop::Tick() [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4762]
0x000000000026f563 UE4Editor!GuardedMain(char16_t const*) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Launch/Private/Launch.cpp:171]
0x00007fe87dd8db5b libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/home/habernir/UnrealEngine-4.25.4-release/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
0x00007fe87dbb20b3 libc.so.6!__libc_start_main(+0xf2)
0x000000000025d029 UE4Editor!_start()

[2021.04.21-04.37.21:762][212]LogExit: Executing StaticShutdownAfterError
Malloc Size=87524 LargeMemoryPoolOffset=153108
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 15 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Build: ++UE4+Release-4.25-CL-0
LogInit: Engine Version: 4.25.4-0+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-0+++UE4+Release-4.25
LogInit: Net CL: 0
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: AMD Ryzen 9 3900X 12-Core Processor , GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Apr 21 2021 06:11:34
LogInit: Compiled with Clang: 9.0.1
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line: -Abslog="/home/habernir/Documents/Unreal Projects/MyProject5/Saved/Logs/MyProject5-CRC.log" "/home/habernir/Documents/Unreal Projects/MyProject5/Saved/Crashes/crashinfo-MyProject5-pid-74121-1FA8522AFA584E8EA5E59BD98872340C/"
LogInit: Base Directory: /home/habernir/UnrealEngine-4.25.4-release/Engine/Binaries/Linux/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [/home/habernir/.config/Epic/CrashReportClient/Saved/Config/Linux/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/home/habernir/.config/Epic/CrashReportClient/Saved/Config/Linux/Engine.ini]
[2021.04.21-04.37.21:876][ 0]LogInit: Unix hardware info:
[2021.04.21-04.37.21:876][ 0]LogInit: - we are the first instance of this executable
[2021.04.21-04.37.21:876][ 0]LogInit: - this process' id (pid) is 76044, parent process' id (ppid) is 74121
[2021.04.21-04.37.21:876][ 0]LogInit: - we are not running under debugger
[2021.04.21-04.37.21:876][ 0]LogInit: - machine network name is 'nirUbuntu'
[2021.04.21-04.37.21:876][ 0]LogInit: - user name is 'habernir' (habernir)
[2021.04.21-04.37.21:876][ 0]LogInit: - we're logged in locally
[2021.04.21-04.37.21:876][ 0]LogInit: - we're running with rendering
[2021.04.21-04.37.21:876][ 0]LogInit: - CPU: AuthenticAMD 'AMD Ryzen 9 3900X 12-Core Processor ' (signature: 0x870F10)
[2021.04.21-04.37.21:876][ 0]LogInit: - Number of physical cores available for the process: 12
[2021.04.21-04.37.21:876][ 0]LogInit: - Number of logical cores available for the process: 24
[2021.04.21-04.37.21:876][ 0]LogInit: - Cache line size: 64
[2021.04.21-04.37.21:876][ 0]LogInit: - Memory allocator used: binned2
[2021.04.21-04.37.21:876][ 0]LogInit: - This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
[2021.04.21-04.37.21:876][ 0]LogInit: - This is an internal build.
[2021.04.21-04.37.21:876][ 0]LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
[2021.04.21-04.37.21:876][ 0]LogInit: Unix-specific commandline switches:
[2021.04.21-04.37.21:876][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2021.04.21-04.37.21:876][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
[2021.04.21-04.37.21:876][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
[2021.04.21-04.37.21:876][ 0]LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
[2021.04.21-04.37.21:876][ 0]LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
[2021.04.21-04.37.21:876][ 0]LogInit: -ksmmergeall - marks all mmap'd memory pages suitable for KSM (OFF)
[2021.04.21-04.37.21:876][ 0]LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
[2021.04.21-04.37.21:876][ 0]LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
[2021.04.21-04.37.21:876][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2021.04.21-04.37.21:876][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2021.04.21-04.37.21:876][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2021.04.21-04.37.21:876][ 0]LogInit: - Physical RAM available (not considering process quota): 126 GB (128816 MB, 131908420 KB, 135074222080 bytes)
[2021.04.21-04.37.21:876][ 0]LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
[2021.04.21-04.37.21:876][ 0]LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
[2021.04.21-04.37.21:887][ 0]LogUObjectArray: 353 objects as part of root set at end of initial load.
[2021.04.21-04.37.21:887][ 0]LogUObjectAllocator: 60704 out of 0 bytes used by permanent object pool.
[2021.04.21-04.37.21:887][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.04.21-04.37.21:887][ 0]LogInit: Using OS detected language (en-IL).
[2021.04.21-04.37.21:887][ 0]LogInit: Using OS detected locale (en-IL).
[2021.04.21-04.37.21:887][ 0]LogTextLocalizationManager: No localization for 'en-IL' exists, so 'en' will be used for the language.
[2021.04.21-04.37.21:887][ 0]LogTextLocalizationManager: No localization for 'en-IL' exists, so 'en' will be used for the locale.
[2021.04.21-04.37.21:892][ 0]LogInit: Using OS detected language (en-IL).
[2021.04.21-04.37.21:892][ 0]LogInit: Using OS detected locale (en-IL).
[2021.04.21-04.37.21:892][ 0]LogTextLocalizationManager: No localization for 'en-IL' exists, so 'en' will be used for the language.
[2021.04.21-04.37.21:892][ 0]LogTextLocalizationManager: No localization for 'en-IL' exists, so 'en' will be used for the locale.
[2021.04.21-04.37.21:892][ 0]LogTextLocalizationManager: Compacting localization data took 0.30ms
[2021.04.21-04.37.21:893][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000009 seconds
[2021.04.21-04.37.21:893][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0
[2021.04.21-04.37.21:893][ 0]CrashReportCoreLog: CrashReportReceiver disabled
[2021.04.21-04.37.21:893][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
[2021.04.21-04.37.21:894][ 0]LogInit: Initializing SDL.
[2021.04.21-04.37.21:978][ 0]LogInit: Initialized SDL 2.0.10 revision: 12952 (hg-12952:bc90ce38f1e2) (compiled against 2.0.10)
[2021.04.21-04.37.21:978][ 0]LogInit: Using SDL video driver 'x11'
[2021.04.21-04.37.21:979][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.04.21-04.37.21:979][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.04.21-04.37.21:979][ 0]LogSlate: Using FreeType 2.10.0
[2021.04.21-04.37.21:980][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.04.21-04.37.21:980][ 0]LogInit: Using SDL_WINDOW_OPENGL
[2021.04.21-04.37.21:984][ 0]LogInit: FSlateOpenGLContext::Initialize - creating OpenGL 2.1 context
[2021.04.21-04.37.22:035][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2021.04.21-04.37.22:035][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2021.04.21-04.37.22:057][ 0]LogInit: FSlateOpenGLContext::Initialize - creating OpenGL 2.1 context
[2021.04.21-04.37.22:063][ 0]LogSlate: Took 0.000060 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.04.21-04.37.22:064][ 0]LogSlate: Took 0.000040 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.04.21-04.37.22:067][ 0]LogSlate: Took 0.000041 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.04.21-04.37.49:031][ 0]LogSlate: Request Window 'Unreal Engine 4 Crash Reporter' being destroyed
[2021.04.21-04.37.49:031][ 0]LogSlate: Window 'Unreal Engine 4 Crash Reporter' being destroyed
[2021.04.21-04.37.49:034][ 0]LogCore: Engine exit requested (reason: OnRequestExit)
[2021.04.21-04.37.49:042][ 0]CrashReportCoreLog: Final state (Receiver) = Ready
[2021.04.21-04.37.49:042][ 0]CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
[2021.04.21-04.37.49:044][ 0]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2021.04.21-04.37.49:044][ 0]LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit; note: exit was already requested)
[2021.04.21-04.37.49:044][ 0]LogExit: Preparing to exit.
[2021.04.21-04.37.49:044][ 0]LogExit: Object subsystem successfully closed.
[2021.04.21-04.37.49:045][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (10)
[2021.04.21-04.37.49:045][ 0]LogModuleManager: Shutting down and abandoning module InputCore (8)
[2021.04.21-04.37.49:045][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2021.04.21-04.37.49:045][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2021.04.21-04.37.49:045][ 0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2021.04.21-04.37.49:045][ 0]LogExit: Exiting.
[2021.04.21-04.37.49:045][ 0]LogInit: Tearing down SDL.
Engine crash handling finished; re-raising signal 6 for the default handler. Good bye.


my OS: ubuntu 20.04
nvidia drivers: 460.67
houdini version: 18.5.532
unreal version: 4.25.4

anyone know why it crash?
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