UV Triplanar Project + motion blur

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Hi all. I'm having an issue where textures projected via UV triplanar VOP are not being considered for motion blur.

There's no problem getting it to stick to the mesh (using the solution from this thread: https://www.sidefx.com/forum/topic/45168/), but the textures don't receive motion blur, and appear static on top of the motion blurred mesh.

Has anyone experienced this / know of a fix?

Thanks in advance!
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