What is the best way to get basic geo animations (rotation, translate, scale) from Houdini to Sketchfab?
It seems to me like Sketchfab does not support Houdini's point cache FBX Export process (https://help.sketchfab.com/hc/en-us/articles/208259013-Houdini) ? Any idea when this will be resolved?
I have also tried .gltf/.glb animation using the Labs GTLF Rop, but that doesn't work in SketchFab (despite working in a gltf viewer).
I have also tried using the Sketchfab render rop, but am getting this error:
Sketchfab Rop error:
Error rendering child: /out/sketchfab1/geo_exporter
Error rendering child: /out/sketchfab1/shell1
And diving inside --->
shell1 error:
Python error: Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "labs:
river/sketchfab, PythonModule", line 223, in exportFile "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.383/houdini/python3.7libs\houpythonportion\ui.py", line 1081, in decorator
return func(*args, **kwargs)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.383/houdini/python3.7libs\hou.py", line 71976, in render
return _hou.RopNode_render(self, *args, **kwargs)
hou.OperationFailed: The attempted operation failed.
Error: FbxExporter::Initialize() failed. Error returned: File not created
geo_exporter error:
FbxExporter::Initialize() failed. Error returned: File not created
Any advice would be appreciated, thanks
