Hello,
It's pretty simple, I have a grid that emits particles at the first frame and I want them to wiggle a little but stay pretty much in place.
It seems that I need to create a Pop Vop for that, but when I add a turbulence Noise to the position the particles moves in all axis, following the noise. It doesn't react as a Point Vop does on a given geometry. What am I missing ?
Thanks in advance !
Newbie Popvop turbulence/wiggle question
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- raphaelben
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