Newbie Popvop turbulence/wiggle question

   838   0   0
User Avatar
Member
2 posts
Joined: Jan. 2022
Offline
Hello,

It's pretty simple, I have a grid that emits particles at the first frame and I want them to wiggle a little but stay pretty much in place.
It seems that I need to create a Pop Vop for that, but when I add a turbulence Noise to the position the particles moves in all axis, following the noise. It doesn't react as a Point Vop does on a given geometry. What am I missing ?

Thanks in advance !
  • Quick Links