Hello guys. I've a pretty several problems with a job. The particles are flickering and I don't understand why. I used a popnet to create a flux of particles and I instanced spheres on the points but when I render the color of the points changed frame by frame and it's evident. What do you think it could be? I tried to color the sphere (piece) differently with color node, attribute from map etc but the problem is the same. Maybe is caused by the 2 timeshift nodes that offset the flux of particles to create a flawless looping video. here is a video of the flickering:
As I said in your last post, a screenshot of the timeshift node parameters would help. Otherwise, this problem is most often caused by color that's assigned using the point numbers. Point numbers change when particles die, so you should use the id attribute instead.