I am doing a vellum grain simulation and I am having some issue with the collisions.
The grains should stay inside the machine (wire mesh around the sim), but as you can see in the image below quite a few of them escape the mesh.
This is especially true for the two of the 3 cylinders... maybe it has something to do with the collision mesh? This is how the collision mesh tree looks like
I also tried increasing the substeps of the sim into the vellum solver node, but I didn't notice any significant difference.
Any tips on what to do to fix the problem?
Thank you!
Bernardo

