Hi,
I am wondering how Houdini Indie would export shattered glass using Alembic if there are RBD Connected Faces and RBD Disconnected Faces applied before export as it is recommended here for inside Houdini render https://www.sidefx.com/docs/houdini/destruction/glass.html [www.sidefx.com]
Is it possible to render without visible cracks using Blender Cycles or will it work only when rendered in Houdini?
Currently I have only Free version of Houdini so I cannot export to try it out to confirm since free version cannot export Alembic.
Any idea? Thanks!
Glass shatter export with Alembic
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- JuhaT
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