Hey, I'm trying to bake a normal texture from high-res to low-res mesh and I noticed that the output normal tif map has overflowing values in some color channels, especially the blue one. When I inspect the input normal map everything seems to be fine there. You can see the comparison in the attached picture.
For this simple test, I'm using a simple box as a mesh.
Does anyone have an idea what could cause the issue? All necessary files are inside the rar attached to this post.
Troubles with baking normal maps with the baker node
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- Warhorse
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