GLTF / GLB Limitations and exporting issues... Urgent!!!

   3279   0   1
User Avatar
Member
1 posts
Joined: June 2019
Offline
Hi!

I am building a randomized character exporter using pdg that outputs glb files for web and an image for each character. As expected in houdini projects, this is not as straight forward as it sounds and my time to solve this is geting tight.

Context / File Structure

I got 30 Rigged Characters from another 3D artist, blender user, and using mesh names I made a PDG switcher for heads and bodies. Blender materials obviously werent exported, so we baked procedural textures to images and I mirrored materials to redshift. everything working alright here. Then, I polyreduce geometry and map redshift materials to Principled Shader materials for export and such workflow seems to be the right one to export materials within glb.

Issues

Attachments:
1.png (890.4 KB)
2.png (119.7 KB)
3.png (912.5 KB)
4.png (33.9 KB)
5.png (108.5 KB)

  • Quick Links