I'm trying to delete the interior geometry created by doing a cleanup pass on my geometry using various VDB nodes, then converting it back to a polygon mesh. As seen in the picture, the mesh I get after converting from VDB is two sided while the original mesh is just one sided with an open bottom section.
AFAIK this is how VDBs work so no huge surprise, but I'm hoping theres a way to get around this as VDBs are too useful to ignore.
If anyone has any tips on how to get rid of the inside mesh it would be hugely appreciated

